Spine makes use of Maya’s MASH to set up a dance using translation, offset, and distribute nodes. As the group of 39 identical circle-like shapes move around, their intersections and connections create a continuously changing three-dimensional texture.
Music: Kelly Lee Owens—Arpeggi
Software: Maya Autodesk
Animation completed as part of MIT’s IAP class 4.214 Image-Objects: Texture Mapping and the Printerly Envelope taught by Hans Tursack
Three-dimensional texture builds through shape multiplication. These new transmutable forms constantly oscillate and flow into one another. Their existence relies on the original shape’s permeable quality—it can freely intersect through its copies over and over. In that sense, this exercise is antithetical to architecture’s material tenants as it can only exist in the digital realm.